I began 3D modeling in 2011 by making content for the Steam Workshop for Valve Software's Team Fortress 2. Since then, I have done a lot of 3D work for my own game projects, as assets for sale to others, and even just for fun, in addition to continuing to create Workshop content for TF2.
Click on any image to view it in greater detail.
3D Characters
An assortment of 3D characters I have designed.
Colton
Colton, officially referred to as "Colton the Jolly Minecart," is the star of Colton's Runaway Rails, an endless-runner-style platforming game for Android which I developed solo in the Unity engine. There is both a high-poly model used for close-ups on menus and a low-poly model used during gameplay.
Colton can also wear a variety of costumes and accessories, which are layered over his default model and rig.
All concepting, 3D modeling, texturing, and rigging is my own.
Colton can also wear a variety of costumes and accessories, which are layered over his default model and rig.
All concepting, 3D modeling, texturing, and rigging is my own.
More than 40 unique costumes are available for Colton to wear in Colton's Runaway Rails.
Floria
Floria is a character created for a 3D platformer prototype I am working on. She is a plant-like humanoid creature who is very quick and agile. She was designed around the abilities provided to the player by the 3D character controller I've developed. For example, her overall streamlined look was made to complement her speedy movement; her broad, flat hands are wing-like to provide gusts of air for both double-jumps and midair dashing; and she was given retractable vines to allow her to grapple to walls and swing in the air.
All design, modeling, texturing, rigging, and animation was done by me. The toon shader used on Floria is from the FlatKit package on the Unity Asset Store.
All design, modeling, texturing, rigging, and animation was done by me. The toon shader used on Floria is from the FlatKit package on the Unity Asset Store.
A video showcasing Floria's movement in-game, demonstrating the 3D character controller I made and used as a basis for her design
Bee
A stylized bumblebee made for the game "Fat Lizard Game" for the Seattle Indies Slow Jam 2023. Modeled, textured, rigged, and animated by me using Blender 3D, Adobe Substance 3D Painter, and Unity. (I also made the house in the background.)
Themed 3D Weapons
Started as a simple modeling exercise, I have begun developing a prototype for a first-person arena shooter around these models. The goal of the project is to create multiple sets of skins for each weapon type in collections based on specific themes, such as the Old West or space travel. Each set includes seven items: a shotgun, a revolver, a Thompson-style submachine gun, a grenade launcher, a sniper rifle, a rocket launcher, and a minigun.
All models are fully rigged for use in Unity. Each model for the same type of weapon uses a rig with identical structure so that animations can be re-used across models.
All models are fully rigged for use in Unity. Each model for the same type of weapon uses a rig with identical structure so that animations can be re-used across models.
High Noon
A collection based on the Old West, specifically the revolvers commonly seen in media depicting that era. Each weapon incorporates features of an 1800's revolver, with some features being functional and others purely ornamental depending on the weapon.
Space (Arms) Race
Designs inspired by NASA spacecraft. The rigs and proportions for these models are the same as the High Noon Collection above, intended to be compatible with the same animation sets for easy interchangeability.
Team Fortress 2 Steam Workshop Content
A small selection of the numerous items I have created for the Steam Workshop for Team Fortress 2. All submissions are considered by Valve for inclusion as in-game cosmetic items for players.
Rough Rider + Blockhead
A pair of items inspired by US President Theodore Roosevelt, usable by the Soldier and the Engineer. The Rough Rider is a team-colored jacket with brown gloves, and the Blockhead gives the character Roosevelt's iconic hat, glasses, and moustache.
These items were designed by another Steam user, whose profile can be found in the list of contributors on the pages linked below. (Their username changes frequently, making it difficult to credit them here.) The promotional images below were created by Steam user Kybes. All modeling, texturing, and rigging was done by me.
These items were designed by another Steam user, whose profile can be found in the list of contributors on the pages linked below. (Their username changes frequently, making it difficult to credit them here.) The promotional images below were created by Steam user Kybes. All modeling, texturing, and rigging was done by me.
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Promotional image for the Steam Workshop, created by Steam user Kybes, depicting the Engineer and the Soldier each wearing the two items
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Topology, showing how the shirt item covers only part of the characters' bodies, blending into their default clothes to create a seamless look with fewer polygons than would be needed to fully cover them
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Serviceman's Souvenir
A version of Soldier's helmet bearing heavy battle damage, including bullet holes, cracks, scratches, and a fully-detached left side secured with duct tape.
All concepting, 3D modeling, texturing, rigging, jigglebone configuration, and promotional materials are my own.
All concepting, 3D modeling, texturing, rigging, jigglebone configuration, and promotional materials are my own.
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Promotional image created using the Half-Life Model Viewer for the Steam Workshop
Promotional image demonstrating that this item is compatible with items already present in the game which are designed to connect directly to Soldier's default helmet
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Topology as seen in Blender. (Note that the appearance of objects clipping through each other is an issue with the Blender software's rendering and not a feature of the model.)
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