I have been creating music digitally since 2005 when I discovered MIDI. I started by transcribing my favorite tunes from games by ear, then moved on to writing my own music from scratch. Today, I continue to compose both for fun and for game projects.
COMPLETE TRACKS
A small sampling of music that I've written.
"Clockwork Castle"
Theme for a stage in a conceptual 3D platformer, set in and around a towering medieval castle and the surrounding village, all of which are heavily augmented with clockwork components which provide electricity and other modern amenities. Several variations of this track exist, intended to play in different areas of the stage and cross-fade smoothly between variations the same way as the music of Banjo-Kazooie. (I do this with a lot of my original music.)
The main theme for the stage.
A variation heard when swimming underwater.
A variation heard in the halls and throne room of the titular castle.
"Macaroni Island"
A track for a tropical stage in the DigiPen student game Penguin Playground, about a penguin navigating water slides in a variety of environments. This track and its variations ultimately went unused when the stage was cut due to time constraints.
The stage's main theme.
A variation for traveling through a clear underwater slide, giving a grand view of coral reefs and other seafloor sights.
A variation with heavy electric guitars and driving percussion, for when the player moved at exceptionally high speed. Every stage in the game had a variation in this style.
"Rust Rock Ridge"
A bouncy track meant to invoke images of a sunny, dry forest atop a towering cliff in the peak of summer.
"Up 'N Over"
A bluegrass tune used in my Android game, Colton's Runaway Rails. This track is heard during the game's Endless Mode, as the player controls a minecart careening down a randomly-generated, roller-coaster-like track filled with gaps, obstacles, and other hazards.
"Gordo's Circus"
A piece that aimed to re-create the sound of an old-fashioned fairground organ using the Garritan Classic Pipe Organs sample library. A cheerful tune for Gordo the Clown's show at Aackerman and Zwyck's Traveling Circus, though the chord progression seems to hint that things might not be as bright and cheerful as they seem...
"The World is Watching"
An eerie tune for a dark night in a neighborhood where it feels like you're constantly being watched, despite being very much alone.
This piece, which reimagines a piece I made for a DigiPen project in 2012, was created for a project submitted to the Seattle Indies Art Mini Jam 2024, which can be viewed on the "Other Work" page. The audio on this page features an intro segment that was cut from the video.
This piece, which reimagines a piece I made for a DigiPen project in 2012, was created for a project submitted to the Seattle Indies Art Mini Jam 2024, which can be viewed on the "Other Work" page. The audio on this page features an intro segment that was cut from the video.
"A Light in the Dark"
Creeping strings and percussion for a hypothetical setting of a dark, icy building in a blizzard, with the player led only by a mysterious light that always seems to be hiding just around the next corner.
"DigiPen Medley (2011-2015)"
An electronic medley lasting nearly 9-1/2 minutes, featuring music from many of the game projects I worked on while attending DigiPen Institute of Technology from 2011 to 2015.
This project was started in my junior year and was stylistically inspired by music heard in the in-game dance club in Animal Crossing: New Leaf. It was later updated to include tracks from projects from my junior and senior years. The original tracks were all of wildly different styles, and it was a fun challenge to adapt each one to make a cohesive medley in which each piece leads smoothly into the next.
Below is a list of tracks included, with the source games linked where applicable (note that games not linked are not publicly available at this time):
Rolling Havoc - Into the Furnace (summer 2013)
Big Oil Conquers the Mole People - Robot Rollout (summer 2013)
A Beever! - Main Theme / Title (2013-2014)
Nexus - Nexus Title (2012-2013)
Shift - Cubic Space (2012-2013)
Raquel the Paper Ghost - Awakening (fall 2012)
Sykoboat - Sykoboat (fall 2012)
Full Tilt Mining Co. - Full Tilt (fall 2012)
Jump Jet - Canyon (fall 2011)
Luminaria - Painted Light (spring 2012)
Penguin Playground - Frigid Ridges (2013-2014)
Mica-Chew - Main Theme (2013-2014)
BeatBox - Spin the Beat (spring 2014)
Kitty Carnage - Fishy Business (Hurry Up!) (2014-2015)
This project was started in my junior year and was stylistically inspired by music heard in the in-game dance club in Animal Crossing: New Leaf. It was later updated to include tracks from projects from my junior and senior years. The original tracks were all of wildly different styles, and it was a fun challenge to adapt each one to make a cohesive medley in which each piece leads smoothly into the next.
Below is a list of tracks included, with the source games linked where applicable (note that games not linked are not publicly available at this time):
Rolling Havoc - Into the Furnace (summer 2013)
Big Oil Conquers the Mole People - Robot Rollout (summer 2013)
A Beever! - Main Theme / Title (2013-2014)
Nexus - Nexus Title (2012-2013)
Shift - Cubic Space (2012-2013)
Raquel the Paper Ghost - Awakening (fall 2012)
Sykoboat - Sykoboat (fall 2012)
Full Tilt Mining Co. - Full Tilt (fall 2012)
Jump Jet - Canyon (fall 2011)
Luminaria - Painted Light (spring 2012)
Penguin Playground - Frigid Ridges (2013-2014)
Mica-Chew - Main Theme (2013-2014)
BeatBox - Spin the Beat (spring 2014)
Kitty Carnage - Fishy Business (Hurry Up!) (2014-2015)
SNIPPETS
Bits and pieces that haven't yet evolved into complete compositions, but which I still feel merit sharing. I'm always jotting down any ideas that pop into my head, and will often go back to them to flesh them out further when inspiration strikes, even years later.
"GBC"
A chiptune piece inspired by a number of Game Boy Color games (hence the title). While it definitely feels more "complete" than most of my snippets, I've never quite felt that it was truly complete for whatever reason.
Guitar Loop
Just a simple little loop-able guitar tune that I haven't yet expanded into a full track.