WILL TINOCO
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OTHER WORK

This page contains samples of work of mine in other areas such as animation, level design, and more.

"The World is Watching"

An animated scene created for the Seattle Indies Art Mini Jam 2024, held in October/November of 2024. The theme for submissions was "Spooky," with the assigned task being to create animated 3D assets or a simple animated scene. Is there something off about this quiet neighborhood? Surely it's just your imagination... right?

All 3D assets were modeled, textured, rigged, and animated by me. The music was also made by me and can be heard in full on the "Music" page, where it also features a short intro that was cut from the video.

"A Dang Good Cop" - Saxxy Awards 2015 Winner - Best Short



A short animated film I made solo using Valve Software's Source Filmmaker and assets from Valve's Team Fortress 2. Features an original musical score by me. Winner of the "Best Short" award in Valve's Fifth Annual Saxxy Awards in 2015.

​Additional Team Fortress 2 Steam Workshop Content​


A sampling of content I have made for Valve's Team Fortress 2 and submitted to the Steam Workshop. One of my items, "The Scariest Mask EVER," was added to the game in October 2021. In addition to simply enjoying doing it, I find creating new cosmetic items for the characters to be a great exercise in 3D modeling, texturing, and basic rigging.

The Scariest Mask EVER

Map: PLR Trident

Taunt: "Photo Finish"

War Paint: "Treasure Mapped"

Picture
Picture
A crude Halloween mask fashioned from a single piece of lined paper and a string. This item was officially added to the game in October 2021.
A map for the Payload Race game mode, made from start to finish in 72 hours for the TF2Maps.net Winter Jam 2021. Emphasizes quick rounds and tight spaces.
Picture
Picture
A custom taunt animation for the Scout, created using Source Filmmaker. This animation includes custom models for an instant camera and instant photograph, both made by me.
A War Paint texture that can be applied to various weapons, featuring a treasure map motif. The map itself is designed to resemble the Team Fortress 2 logo.
View on Steam Workshop
View on Steam Workshop
View on Steam Workshop
View on Steam Workshop
View all of my Workshop submissions

Banjo-Kazooie Level Design Analysis


A detailed analysis of the level design in Rare's game, Banjo-Kazooie. I've always wanted to work on a 3D platform game of my own, and Banjo-Kazooie is the game that first inspired me to do so. I originally wrote this up for my own use as a means of understanding the structure of Banjo's​ levels so they could serve as a basis for my own level design.

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