Many of my earliest and best memories involve video games in some way. As I grew up, my interest grew into curiosity about how games work, which grew into a desire to make my own. Today, I greatly enjoy both playing and developing games, often exploring how to re-create and improve upon my favorite elements of retail games while working in Unity.
These are retail game projects on which I have worked.
Colton's Runaway Rails
Android - Released May 6, 2022
Join Colton, the jolly minecart, as he abandons his humdrum life in the mines to explore the wider world. Follow Colton on his journey in Adventure Mode, or embark on an endless procedurally-generated track in Endless Mode. Heavily inspired by the minecart stages in such games as Donkey Kong Country.
Spin the Beat
PC/Mac - Released May 5, 2017
Jump-n-dodge arcade-style action to the beat of the music. Up to four players choose to cooperate to stay alive and keep the game going for as long as possible, or compete to be the last one standing; all set to the beat of a soundtrack which is generated by the game in real time. Released for PC and Mac in 2017.
This is a sampling of a few smaller projects I've done, whether for Game Jams, independent learning exercises, or simply personal enjoyment. More projects will appear here as time goes on, and those already here may be updated!
Create With Code Game Jam - October 2020 - "Riddle House"
I created this game over the course of 72 hours for the Create With Code Game Jam in October of 2020. The theme for the jam was "secrets," for which I made a first-person exploration game about solving riddles and finding hidden cards in a haunted mansion. Can you find all eight Secret Cards while solving all the house's puzzles?
This game is presented as it was at the conclusion of the game jam, save for a handful of fixes to ensure stability.